Design and Implementation of a Pac-Man Game in MC68000 Assembly

2024

Abstract

This paper presents the design and implementation of a Pac-Man-style videogame developed in MC68000 assembly using the Easy68K environment. The project focuses on low-level game architecture, grid-based movement, and enemy artificial intelligence. Ghost behavior is implemented through mode-based logic (chase, scatter, and frightened) combined with intersection-based path selection and target-driven decision making. The system integrates real-time input handling, sprite rendering, collision detection, and frame rate control within the constraints of a simulated microprocessor environment.

Full Paper

Unable to display PDF file directly in your browser.

Click here to download the PDF