Diego Malagrida Design and Implementation of a Pac-Man Game in MC68000 Assembly ↑ Top

Authors Andreu Massanet FelixDiego Malagrida González

Published10 Jan 2025

Sectionsystems, game-development

FormatPaper (PDF)

Design and Implementation of a Pac-Man Game in MC68000 Assembly

A paper on the design and implementation of a Pac-Man-style videogame developed in MC68000 assembly.

The maze at the start of a level — Pac-Man below the ghost house, Blinky already out, and Pinky, Inky and Clyde still penned inside it.
The opening of a level, rendered by the Easy68K graphics traps.

Abstract

This paper presents the design and implementation of a Pac-Man-style videogame developed in MC68000 assembly using the Easy68K environment.

The project focuses on low-level game architecture, grid-based movement, and enemy artificial intelligence. Ghost behavior is implemented through mode-based logic (chase, scatter, and frightened), combined with intersection-based path selection and target-driven decisions.

The system integrates real-time input handling, sprite rendering, collision detection, scoring mechanics, and frame-rate control within the constraints of a simulated microprocessor environment.

assemblymc68000easy68kgame-ai

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