Design and Implementation of a Pac-Man Game in MC68000 Assembly
January 10, 2025This paper presents the design and implementation of a Pac-Man-style videogame developed in MC68000 assembly using the Easy68K environment.
Abstract
This paper presents the design and implementation of a Pac-Man-style videogame developed in MC68000 assembly using the Easy68K environment.
The project focuses on low-level game architecture, grid-based movement, and enemy artificial intelligence. Ghost behavior is implemented through mode-based logic (chase, scatter, and frightened), combined with intersection-based path selection and target-driven decisions.
The system integrates real-time input handling, sprite rendering, collision detection, scoring mechanics, and frame-rate control within the constraints of a simulated microprocessor environment.